Motion is where ideas start to breathe.
I’ve always been drawn to rhythm, timing, atmosphere, the subtle shifts that turn something static into something alive. For me, motion isn’t just visual polish...It’s emotion. It’s building the tension and experiencing the release. The feeling that makes someone pause, lean in, and stay a little longer.
I’m a Senior Motion Graphics Designer and 3D Animator with over a decade of experience moving between advertising, large scale projection, television, scenic and stage design, architectural visualization, interactive media, and VR. Working across those worlds shaped how I see. It taught me scale. It taught me collaboration. It taught me how light, space, and movement can completely transform an environment.
However at the core, I’m here for the artistry and creativity in making something move. I work primarily in Cinema 4D with Redshift and Octane, Unreal Engine 5, and the Adobe Creative Suite, while continuing to explore TouchDesigner, interactive systems, projection workflows, and emerging AI tools. I use technology as a creative instrument, not just to move faster, but to explore further and give more attention to composition, tone, and feeling.
I care about translating complex ideas into motion that feels clear, intentional, and expressive. Whether it lives on a screen, a stage, or across architecture, I’m interested in work that resonates, work that feels crafted, thoughtful, and alive.
I’m most at home in collaborative studios where curiosity is valued, where experimentation is welcomed, and where the process matters as much as the final frame.
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